Posts Tagged ‘Valera’

Catching Up

Wednesday, January 20th, 2010

For those of you who don’t check the forums, I’m been out with the mother of all cold/flu badness for the last week or so. I should be caught up on all the bug reports and messages now. If there’s anything I missed, feel free to re-hassle me.

  • Losing processor in net combat shouldn’t confuse Javascript quite as much. Thanks for the testing, JTN2002!
  • Contacts should now be highlighted more consistently in the top pane. Thanks for the bug report, Plus4.
  • Defending Techniques special abilities should be triggering consistently. Good catch, TeKRunneR.
  • Corrected some items from the Survivors’ Quest that were dropping early. Thanks Mag and Jenkins!
  • Little Eddie’s training tickets shouldn’t sap energy when you’re beaten up anymore. Thanks for the bug report, Plus4.
  • Some chitinous items have new art. Thanks for the suggestion, Vholes, although it’s been a while coming.
  • And a heaping helping of typo fixes to top it off from Steaming, Vholes Piper, Stark, Polygon, Al, Dennis, Valera, Wyrd, and Mag.

Cheers!
Kinak

Ho! Ho! Huh?

Tuesday, December 15th, 2009

On today’s special holiday episode of the devblog, we have:

  • We’ve added a personal touch to the Abominable Snowman leaderboard, revealing where you stand. Thanks for the suggestion, Man Mobile, and some bug finding from Mag.
  • Horned Snowmen will no longer use their ultimate “Turn your weapon into a Brain Staples Single” attack. Thanks for the suggestion, Mag and Deathknight.
  • Fixed up some icicle errors. Thanks for the bug report, Valera.
  • You now need to be in the Slags to give Hel her Christmas gift of a containment suit. Thanks for pointing this out Pyren and Vholes.
  • Larry’s extra-special gift is likewise better given in person. Good suggestion from a ways back, thanks to Mr. Green.
  • Thanks for some very festive typo fixes from Mag, Valera, Argeth, and Al.
  • Also, the Flying Eyes got an early Christmas present from yours truly.

Cheers!
Kinak

Avatars and Others

Tuesday, August 25th, 2009

A pair of unrelated Avatar changes:

  • You can now change Avatar in the account preferences screen, whether or not you are in Gang Warfare.
  • There are two new avatars available.

And some bug fixes:

  • Crashing will now properly stop hackers and defenses from acting. Thanks Starwed!
  • Piercing is now described (in mouseover) where it shows up. Good suggestion, Wyrd.
  • Pressing Enter in the outfit text box should now save the outfit instead of changing to something random. Thanks to Valera, our dedicated “making sure Enter works in every text box” checker :)
  • For the trifecta of “strange things found in misdirected shipments,” cans are not sugar. Thanks Llamaman!
  • Using “Clear” in net combat shouldn’t result in an incorrect memory display anymore. Good catch Starwed.
  • Yellowed Maps no longer pretend to be multiusable. Good catch, Cryptodynamic.

And, of course, we have a bunch of typo fixes thanks to PaidPiedPiperPal, Rykar, Argeth, Slyspawn, and Valliant. Thanks everyone :)

Cheers!
Kinak

Outfits

Saturday, August 22nd, 2009

Outfits are in and they’re really, really simple.

In your equipment pane under Inventory, you can save outfits by entering the name and hitting “Save.” From then on, you can change to that outfit by selecting it from the dropdown and clicking “Change.”

Also a few other updates:

  • Rapid Testing should be working properly now. Thanks to Juntao, Wyrd, and Mag.
  • The link back from donating should be working again. Thanks Briguile!
  • Gleaming Barrier should be displaying when it blocks your attacks. Good find, Valera!
  • And thanks to Mag and Borkman for some typo hunting :)

Cheers!
Kinak

Post GenCon Wrap-Up

Wednesday, August 19th, 2009

So, between my long weekend and the beginning of this week I fixed a ton of bugs and typos. I apologize in advance if I miss something in the list, but it’s the most thorough accounting I have.

  • Fixed a bunch of early bugs within hacking. Thank you Rykar, Thrillhouse, Zelandoni, Nyther, Jick, Man Mobile, Blarghgh, and NX_Phoenix.
  • Folks shouldn’t be getting blank spaces in hacking tools anymore. Thanks to Mag and Man Mobile for reporting this one.
  • The special decompilers should work. Thank you RazielSonOfKain.
  • You can no longer get stuck on the second floor of the Slags tower. Thanks for the bug report, Llamaman.
  • Switching for a lower processor computer shouldn’t confuse the installation requirements screen anymore. Good catch, Harrakan!
  • The A student no longer decides he needs more Eclipse every time you talk about art. Thanks llamaman!
  • Made another stab at fixing Petrol Splash. Thanks Valera and JTN2002 for the testing!
  • Added some new dialogue options for Lo. Good call Serenity.
  • Dual Armored Vest is now function, thanks to RazielSonOfKain.
  • Fixed the grammar for equipping and unequipping items that start with ‘the.’ Thanks Shademaster00 and Rykar.
  • Added Data and Programs to the mall. Thanks Rykar!
  • Thanks to Cryptodynamic for doublechecking I’m not giving you those trashy drone hounds when you’re supposed to get lean, mean twisted hounds :)
  • Your X-Ray vision, although potent, no longer allows you to see Professor Evans through his door. Thanks Wyrd!
  • As it turns out, vats of acid are not filled with little dolls and dried fish are not made out of tarnished coins. Who knew? Besides Shademaster00 and Cryptodynamic, that is?
  • Also fixed a load of typos courtesy of Artie Effham, Edwahd, Sir Cheddar, Rykar, Thrillhouse, jetalynn, dfmchfhf, Mag, Zelandoni, Man Mobile, Jick, Wyrd, Borkman, and RazielSonOfKain. Thanks everyone!

Cheers!
Kinak

Updates, Get yer Updates!

Tuesday, July 28th, 2009

It’s time for another round of updates reports. Just a load of small stuff, for the most part.

  • Everyone’s favorite bum now gives more Techniques when you train with him.
  • Changing avatars now works properly in Opera and IE. Thanks for the bug report, fr00d.
  • Sending profits to your smuggler now works properly when hitting enter. Good note, Valera!
  • If you’re using the “Metros in Header” option under account options, it’ll now be hidden while you’re inside the Slags. Good suggestion, Lord Finisher.
  • The classic handgun recipe now displays properly. Good catch, Juntao!
  • The inventory screen will say when you have nothing equipped, rather than skipping straight into the list. Good suggestion, ManMobile.
  • Corrected an issue where multiple puzzle box moves would do the same thing. Thanks PaidPiedPiperPal!
  • The ordering of hideout upgrades on the hideout screen should be consistent across areas, regardless of what order you bought them in. Good call, Olaf.
  • Fixed a bug where area of effect attacks can cause too much damage under special situations. Thanks, Valera!
  • Also, thanks to Mag, PaidPiedPiperPal, and Wyrd for helping me squash some typos.

Status wise: I’m in crunch mode trying to get the first block of Survivors’ Quest content out before Gen Con rolls around. If it ends up being a trade between time and quality, though, I’ll put it off until after the Con.

Cheers!
Kinak

Updates

Sunday, July 19th, 2009

Just wanted to post the updates from the last few days.

  • There’s a new melee Technique snuck in. Thanks to PaidPiedPiperPal for the suggestion.
  • Items with Neural Links (allowing you to play Neural Recordings) are now labeled in their effects. You can still use them from your inventory.
  • Names on the Recruitment pane in the Gang Screen now link to people’s profiles. Good suggestion, Mag.
  • Broke up a confusing choice between “rushing in to help” and “rushing in to kill people” on the pre-quest Docks. Thanks, Argeth!
  • Buffed brass knuckles so starting melee would have a little more beatdown potential. Thanks for starting this conversation, Jick!
  • Pressing enter in the gang stash sale fields doesn’t always sell arms. Thanks, Valera!
  • Fixed some weirdness with the Prototype Coat use ability. Thanks, Zelandoni.
  • Also, thanks to Zelandoni, Insanity Prawn Boy, Mag, and Queztatlapoca for help finding some typos.

Cheers!
Kinak

Sunday Updates

Sunday, July 12th, 2009

Nice lazy Sunday here so I decided to catch up on requests and bug reports.

Mail
First off on a nerfy topic: due to a lot of feedback, I’ve removed the “send credits” options from messages early. There will be a gift system related to OmniMall eventually, but folks were insistent sending credits was an issue now and I tend to agree, so it’s gone.

On more exciting mail note, there’s now a ‘Delete All Unsaved’ button that you can use to clean up your inbox in one fell swoop. Be careful, it does exactly what it says on the tin.

Fixes
Chat messages dating from the same second shouldn’t dance around anymore. Thanks to The Kitchen Sink for the bug report.

Fixed a display error when making complicated sell orders in OmniMall. Thank you, Valera, for the quality bug reporting.

Also, we have some typos from The Kitchen Sink and Artie Effham.

Random Note
A few items will probably mysteriously show up as electronics craftable in the next few days. Don’t worry too much if they don’t combine with anything you can get yet.

Cheers!
Kinak

Updates

Friday, July 10th, 2009

Bunch of little updates today. Mostly been working on the Survivors’ Quest and exciting server issues, but found time for some updates.

  • There’s now better information for the Gang Log about your members finally getting control of areas. Thanks to Mr. Green for making me realize I hadn’t done this already.
  • Totally rewrote how Petrol Splash works. It should function as advertised now. Thanks to Harrakan and The Kitchen Sink for their good, detailed bug reports.
  • There’s now a ‘Modify Checked’ at the top of your inbox too. Good suggestion, Mr. Green.
  • Usable skills will now work properly even if you’re in the middle of changing capitalization or setting your gender. Thanks Sir Cheddar!
  • Going through Beta Reset shouldn’t kick you out of Chat anymore. Thanks for the report Mr. Green!
  • Typos hunted and eliminated thanks to Thrillhouse, Man Mobile, The Kitchen Sink, Valera, and PaidPiedPiperPal.

Also, in the department of vague patch notes:

  • Unearthly coins trigger text was occasionally missing some text, which should be fixed now.
  • Quantum Mechanics should now be giving headaches properly.
  • There’s now another use for Cups of Joe. Thanks for the suggestion Argeth!

In the background, I’m working on the Survivors’ Quest. There are two big blocks that I can push separately, so I’ve been hard at work on the first.

Also, I was just looking at the old blog posts and it’s been almost a year since Metroplexity launched. August 13th, mark your calendars :)

Cheers!
Kinak

Catch Up Caught Up

Tuesday, June 30th, 2009

Done with Origins and caught up on all the bug reports and typos from over the Con. I’ve got a pile of drop-dead awesome art from Puyo and am looking forward to filling the Survivor’s quest with it.

  • Evasion Power is now working properly. Great catch, Starwed!
  • Descriptions in the Mall should now come up consistently. Thanks to Man Mobile and Zelandoni for helping me sort this one out.
  • Asking the bartender “What’s the News?” no longer costs Energy. Thanks to Jick for the suggestion.
  • Extra warehouse security badges are now salvagable. Thanks to Man Mobile for the suggestion here.
  • Added some more University-relevant melee weapons, related to armory. Thanks to Argeth for the idea.
  • Added a pair of new avatars for the gang warriors out there.
  • Also fixed a bunch of typos. Thank you Valera, Happy Yeti, Man Mobile, PaidPiedPiperPal, The Kitchen Sink, and Shademaster00 for the help.

Also, rumors that Midgard was forced to return to its pre-Incident designs for the SD1 drones are completely without merit. Nothing to see here.

Cheers!
Kinak